Battlezone 2 mod9/20/2023 ![]() Tasks like directing units and building structures can be done from any mode with the help of the function keys, which are bound to unit groups and constructor units. For example, the player can pilot a vehicle around the map, then hop out, enter a building, and command forces from an overhead perspective. John Cooke, are tasked with carrying out various missions there.īattlezone II is a unique mix of first-person shooter, vehicle shooter, and real-time strategy. An investigation of an attack on Pluto reveals a "Dark Planet," and players, as Lt. The USA and USSR have joined forces as the ISDF (International Space Defense Force) against the Scions, an alien race that has begun terrorizing the edges of the solar system. Plot Battlezone's alternate-history cold war is over. These are rare in the Battlezone community, as most mods typically attempt to expand the existing universe rather than attempting to work outside it, but few total conversions do exist.Battlezone II: Combat Commander, sequel to 1998's Battlezone, is a hybrid first-person shooter/real-time strategy PC game developed by Pandemic Studios and published by Activision in 1999. Community projects involve asset submission from across the community controlled by a small group of developers who comprise an "all-star" team from around the community.Ī total conversion makes so many changes to the game it is based on that almost nothing remains of the original. Over Battlezone II's lifespan, four attempts at community projects have started, but only one has truly succeeded. These usually include a full singleplayer campaign, often with the addition of new factions or locations. Maps that include a significant enough amount of new assets (such as Call of the Wild) are occasionally considered to be mini-mods.įull mods, for want of a better name, are typically large and feature-rich enough to be expansions for the original games but for their nature as mods. They tend to consist mostly of new assets, typically in the form of additional units and weapons. They typically do not have any single-player content, but can contain a mission or two. Mini-mods are smaller works usually installed to the addon folder. Prior to 1.3 these typically only functioned on their own maps, but the introduction of Recycler Variants led to always-on mods becoming much more common. Whereas most mods will cause Bad Assets if an attempt is made to join a stock multiplayer game with them installed, an always-on mod is designed to allow this to happen. Multiplayer maps are often distributed in packs, typically modified so as to prevent conflicts between them.Īlways-on mods are a very distinct and recognisable type seperate from most other kinds of mod. Some more complex maps may include additional assets such as props and textures or new mission scripts. Battlezone II detects and loads new maps automatically, but Battlezone must be prompted using netmis.txt for multiplayer maps or, in the case of singleplayer maps, loaded from command line. ![]() A finished map includes several files grouped under the same name, all of which are installed together in the addon or maps13 folder as appropriate. ![]() Maps, the simplest form of mod, can be developed easily for both games as a result of the included map editors. ![]()
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